Hello o/\/\ o

vedalkenghurl:

During Innistrad preview weeks I talked about how I wanted tribal to be a component of the design without the overall design feeling like a tribal set. It had to matter for those who wanted it to matter but not to those who didn’t want to be held hostage by it. Because of this, duringInnistrad design, I was very careful about not making cards that pushed tribal too hard.

For Dark Ascension though, I liked the idea that one of the ways of showing monsters gaining power was to ratchet up slightly the importance of monster tribal. The way to do this, I felt, was to design an uncommon cycle of tribal monster helpers. The idea behind these cards is that if you chose them from your first pack you might be encouraged to draft a tribal deck. Each creature was meant to be a champion of its monster type and grant those creatures something that played into how they worked as a tribe.

When the cards got concepted, there was one small problem: Three of the four monsters made some sense as having a defined leader, but it just felt wrong for the werewolves. So three of the creatures were concepted as captains while the werewolf was concepted as an alpha wolf. I’m not sure how many people will realize that Immerwolf is part of the captain cycle, but then, that’s why I get to write columns like this to help point out things that players might miss.

- Mark Rosewater

((so more people can see :3

I find this rather interesting

I promise I make some art soon))

  1. lokilaughs reblogged this from vedalkenghurl
  2. askvaultskirge reblogged this from vedalkenghurl and added:
    ((so more people can see :3...find this rather interesting
  3. vedalkenghurl posted this